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#1
Process Lasso / Process Lasso dosen´t show my ...
Last post by mazeman - Today at 01:12:54 PM
Hi Guys,

I have an I7-14700 with 8 Performance Cores and 12 Efficent-Cores as you can see in Screenshot 3

In screenshot 1 you can see how it looks like on my PC

And in screenshot 2 how it should look like from the Bitsum webpage

But they are enabled as you can see in Screenshot 4
#2
hello, before proceeding, ensure you have the following prerequisites installed:
1. A subversion client
2. Standard Linux development tools (such as gcc, make, etc.)
4. The python-magic module
5. The zlib and lzma development packages

Depending on your Ubuntu version, use one of the following commands to install the necessary packages:
5. For Ubuntu 18.04 and older:
sudo apt-get install git build-essential zlib1g-dev liblzma-dev python-magic autoconf
#3
ParkControl / Re: P+E core management under ...
Last post by Jeremy Collake - Yesterday at 12:19:37 PM
QuoteI'd like to know which is usually the more dominant thread for games.

We have never studied the thread durations of common games, so I don't have an answer as to if short or long running threads are more prevalent, or if either is more impactful for performance. The games and their underlying engines could be architected to be reliant on either type of thread; it's not like one is innately better than the other.

Therefore, for the time being, experimentation is required to assess which settings are best for your hardware and games.

QuoteEfficiency Mode OFF rule causes hit registration issues.

That sounds unusual and I advise double checking that there is a correlation. I'm not saying there isn't, but my hunch is there are other factors at play.

Sorry I don't have more exact answers, but when exactness is possible, we bake that into an algorithm ;).
#4
Process Lasso / Re: setting priority classes f...
Last post by Jeremy Collake - Yesterday at 11:58:17 AM
Generally, you don't *need* to do that, and should just let ProBalance handle it automatically.

That said, if you do set idle priority for some processes, I'd focus on the ones that are likely to be impactful. To determine that, you can sort by the CPU time column and see which are even consuming CPU. Then you can look at those and try to assess which are non-critical. Be careful of modifying system services that running applications might depend on and avoid tampering with security related services since their system-wide hooks can be blocking. ProBalance takes all that into consideration already and gets tuning updates.
#5
Process Lasso / Re: Feature Removal Request
Last post by Jeremy Collake - Yesterday at 11:50:00 AM
I am looking at ways to remove or reduce the nag. I personally run with Process Lasso unactivated day-to-day just to ensure that I have a feel for how obtrusive the nag is.

Here's a tip to skip past the timer when you need to:

1. Click 'Activate my license'
2. Dismiss the activation dialog.
3. Nag will close instantly.

#6
Process Lasso / Re: 7950X3D: CPU Sets behave l...
Last post by florencepugh - Yesterday at 04:05:27 AM
Quote from: Garouga on October 29, 2023, 07:14:18 AMI have a 7950X3D and when I create a rule for CPU sets, the application never uses CPUs outside the set.

This can easily be reproduced with Cinebench: As soon as a CPU sets rule is in place, the application behaves like it has been assigned a hard affinity.
I have disabled the AMD 3D Cache optimization, turned off Windows Game Mode and set the BIOS to prefer the frequency, enabled Performance mode and the Bitsum Highest Performance mode in Process Lasso. However, the problem persists.

From what I understand, the application should "spill over" to other CPUs if more threads are needed? Might I be missing something?

You're right, CPU Sets in Process Lasso shouldn't restrict Cinebench entirely. You can check your rule configuration, and ensure enough cores are included in the set.
#7
Process Lasso / setting priority classes for b...
Last post by mako - March 26, 2024, 07:03:46 AM
hi all, i've been using process lasso and been seeing a lot of tips saying that i should set the priority class of background processes lower rather than setting other processes to a higher priority.

i'm unsure of which process i'm safely able to set to idle. is it safe to set all processes to idle, or are there certain processes i need to avoid touching? if so do let me know

thanks!  ;D
#8
ParkControl / Re: P+E core management under ...
Last post by Ramesh - March 26, 2024, 02:45:35 AM
Quote from: Jeremy Collake on March 25, 2024, 07:11:51 AM"Short" and "Long" mean short and long running threads, respectively. So, it is a question of how long the threads exist for, and games may have both types of threads. I can't say the best setting, because it may vary, but usually "Performant" or "Prefer Performant", probably the latter.

I do not think "Efficient Cores" or "Prefer Efficient Cores" is a good choice for either short or long running threads, but it may be what works best for some specific games/apps.

You can use Process Lasso to create an Efficiency Mode OFF rule. See this post: https://bitsum.com/docs/how-to-keep-processes-off-e-cores/


Games do they use Short or Long Threads more. I know you said games do use Short Threads. I'd like to know which is usually the more dominant thread for games.

The issue with Battlefield 2042 is it has very bad hit registration with E-Cores. So, I'd get on Twitch try and find a similar player with the same Intel Chip as I watched them stream & their hit detection was very good. I asked them how? So, they said they had to turn off E-Cores & Hyperthreading.

At first, I was skeptical, but I did however turn off Hyperthreading. Lo behold the game played better. I didn't want to turn off E-Cores, so I've used ParkControl to do the following:

- Long threads: "Always Performant Cores"
- Short threads: "Prefer Performant Cores"

Now I could force the entire Short Threads on Performant so basically the E-Cores would never be used but felt the E-Cores should have some use. I'm wondering if the - Short threads: "Prefer Performant Cores" should be left to "Automatic"?

I did try Hyperthreading Off and Efficiency Mode OFF rule. Efficiency Mode OFF rule causes hit registration issues. I'm not sure why but after a few matches I started noticing it became worst. So, I turned it back to default and then hit registration was better.

If you say Efficiency Mode OFF rule with Hyperthreading On & Long Threads & Short Threads "Automatic", does it work? Nope hit registration issues persist.

Hence why I'd like to know for games which is the Priority Thread? Thank you ;D
#9
Process Lasso / Re: Feature Removal Request
Last post by Fox - March 25, 2024, 08:08:57 PM
I understand that the nag ware is there since there are few other options. But is there any chance it can be reduced in time? 5 seconds was fine. But haveing that increase each time has gotten really annoying. I only use it to help stabilize Helldivers 2 as it's currently not working well on AMD hardware. Having to wait that extra time to join my friends when they say they have a slot open has cost me the ability to join them several times. I'm only using it for a single function and don't plan on using it at all after they fix the hardware compatibility issues, primarily because of the nag ware.
#10
ParkControl / Re: P+E core management under ...
Last post by Jeremy Collake - March 25, 2024, 07:11:51 AM
"Short" and "Long" mean short and long running threads, respectively. So, it is a question of how long the threads exist for, and games may have both types of threads. I can't say the best setting, because it may vary, but usually "Performant" or "Prefer Performant", probably the latter.

I do not think "Efficient Cores" or "Prefer Efficient Cores" is a good choice for either short or long running threads, but it may be what works best for some specific games/apps.

You can use Process Lasso to create an Efficiency Mode OFF rule. See this post: https://bitsum.com/docs/how-to-keep-processes-off-e-cores/